Dahl Pinchpenny Level 1 Soldier
Medium natural humanoid XP 100
Initiative +3 Senses Perception +3
HP 29; Bloodied 14
AC 17; Fortitude 16; Reflex 13; Will 13
m Greatsword (at-will; standard) • Weapon
+7 vs AC; 1d10 + 3 damage, and the target is marked until the end of Dahl’s next turn
M Kick (at-will; minor 1/round)
Requires combat advantage; +5 vs Fortitude; 1d4 + 3 damage
R Javelin (at-will; standard) • Weapon
Ranged 10/20; +7 vs AC; 1d6 + 3 damage
Alignment Evil Languages Ghali, K’torn
Skills Endurance +6, Stealth +6, Streetwise +5
Str 17 (+3) Dex 12 (+1) Wis 12 (+1)
Con 13 (+1) Int 8 (–1) Cha 10 (+0)
Equipment Scale Armor, Greatsword, Javelin x2
Some say he used to be a palace guard. Some say he used to be a slaver. Either way, Dahl’s doesn’t talk about the past. In fact, Dahl doesn’t talk much at all unless you owe him money.
At one time or another, Dahl has worked for, with, or against nearly everyone in the Break. He asks fair pay for dirty work. He’s broken knees, slit throats, burnt down homes, and guarded storehouses. He’s spent some time in the stocks. He doesn’t have a whole bunch of friends.
He reckons the only thing that’s kept him alive this long: he doesn’t get greedy. A job looks too good? A client offers a fat purse? A couple of burglars insist that the wagons aren’t guarded? Dahl walks away.
Maybe he has a sixth sense, maybe he’s just lucky, but if you’re willing to pay, Dahl is a good man to take along.