Tiefling Wizard with a Dark Past and Constant Nightmares is Looking for Answers and Redemption
Insomnium, level 1 Tiefling, Wizard Build: Illusionist Wizard Arcane Implement Mastery: Orb of Deception Background: Tiefling – Infernal Nightmares, Geography – Forest, Tiefling – Dark Secret (+2 to Bluff)
FINAL ABILITY SCORES Str 8, Con 12, Dex 12, Int 18, Wis 10, Cha 18.
STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.
AC: 14 Fort: 11 Reflex: 14 Will: 16 HP: 22 Surges: 7 Surge Value: 5
TRAINED SKILLS Arcana +11, History +11, Diplomacy +9, Religion +9
UNTRAINED SKILLS Acrobatics +1, Bluff +8, Dungeoneering, Endurance +1, Heal, Insight, Intimidate +4, Nature, Perception, Stealth +3, Streetwise +4, Thievery +1, Athletics -1
FEATS Wizard: Ritual Caster Level 1: Arcane Familiar
POWERS Wizard at-will 1: Phantom Bolt Wizard at-will 1: Nightmare Eruption Wizard encounter 1: Grasping Shadows Wizard daily 1: Phantom Chasm Wizard daily 1 Spellbook: Horrid Whispers
ITEMS Spellbook, Adventurer’s Kit, Cloth Armor (Basic Clothing), Quarterstaff, Dagger (5), Residuum (Any) RITUALS Comprehend Language, Unseen Servant, Explorer’s Fire
Familiar Category: Book Imp Book imps are masters of knowledge, dispatched by the powers of Hell to offer advice to and tempt mortal spellcasters. Speed: 5, fly 6 (hover) Constant Benefits: You gain a +2 bonus to Arcana checks and History checks. You can read and speak Supernal. You gain resist fire 5. If you already have resist fire, increase your resistance by 2. Active Benefits: Deceptive Move: As a minor action, you cause your book imp to become invisible until the end of your next turn.